Stardew Valley is a simple and relaxing farm life simulator in which you gradually build your farm, forge lasting relationships, and help a group of adorable little forest spirits called Junimos rebuild the town’s community center – or just do it. Bulldozer to make room for warehouse storage for your local JojaMart. After all, that’s really the point of the game: your choices and how they affect the Pelican Town community (and your own farm). If you do big stacks of gold in the process, that’s also great.
When you first start out with Stardew Valley, it can be easy to get overwhelmed. After all, there is a farm to run, friends to make, tasks to complete, gatherings to do. This seemingly simple farm life, with its daily chores and respectable hard work, has the potential to become an overwhelming stressful feast if you care too much about maximizing your farm’s production. However, there is certainly nothing wrong with wanting to make the most of your experience while building a reasonably profitable farming empire!
Selection of your farm menu
When creating your character, you have the option to select your desired farm card. For the sake of simplicity, this guide has been compiled with the Standard Farm card in mind. This map offers the highest amount of arable tiles (3427) and is the easiest to build, as the layout is generally uncluttered by landscape and water. It should be noted that other types of cards look quite good and there are many general layout strategies that will still apply.
Other map options include Riverland Farm, Forest Farm, Hill-top Farm, and Wilderness Farm, each designed with a specific player skill in mind: Fishing for Riverland Farm, Foraging for Forest Farm, Mining for Hill-top Farm, and Combat for Wilderness Cultivate.
Huge expanse of land
After an enjoyable introductory game, you are ready to take responsibility for running your own farm and can start using your tools to clear patches of land.
When you’re ready to start putting your ideas on paper, Stardew Planner is an incredibly valuable tool that lets you digitally design your entire farm layout, placing buildings, land, crops, and more, on a grid. from the map of the farm you selected. .
Playing for the plot
Once you’ve created some space amidst the chaos of twigs, stumps, and rocks, it’s time to start working on this layout. Of course, you’ll start small, but it’s best to get a general idea of the overall look of your farm so that you can gradually achieve this goal. A great way to do this is to ‘zone’ your farm layout to define a general idea of where you will place grow beds, barns, storage buildings, etc. This is where Stardew Planner will really shine, as you can use it to get the exact measurements of every element in the game to make sure you leave enough room. This can be particularly difficult to do early on in the game, as you’ll still have a lot of clearing to do with some debris requiring upgraded tools.
Of course, all of this long-term development will require money, so you want to start farming as early as possible. You receive seeds early on and can purchase additional seeds at Pierre’s General Store, JojaMart, and (occasionally) at the Traveling Cart, a vendor available in Cindersap Forest on Fridays and Sundays. Much later, at farming level 9, you can get the Seed Maker through quests or crafting, with which you can turn most crops into seeds.
Farming for fun (and profit)
When it comes to setting up your plots, you can actually choose whatever layout you want. Get rid of those old Harvest Moon habits – you don’t need to crash into 3 × 3 arrangements! You can walk safely through your crops without causing damage, so you don’t need to put paths between your plots either. You are free to create paths as tall and wide as you want. Keep in mind that you won’t be able to walk through crops grown on a trellis, like hops or grapes, so if you’re dealing with these you’ll want to leave room if needed to pass through. If you plan to use sprinklers (and you should), you might want to configure your plots to take advantage of their output early on so you don’t have to completely rethink later (more info below- below).
It should be noted that the trusted 3 × 3 layout has some advantages, especially at the start. You’re limited by your low-level tools and have little power to spend, so you’ll want to start with small, easy-to-maintain plots. In addition, when planting cauliflower, melons or pumpkins, 3 × 3 plots have a chance to grow into a giant crop, which has a much higher yield.
One of the most important things to keep in mind when planning your framing layout is to remember that you will actually need to be able to maintain the paths. This includes plowing the soil, planting the crops, watering the crops, picking the crops and replanting the crops. All tasks that involve the use of tools will consume energy, so you don’t want to be too ambitious! At the start of the game, especially in the first spring, you won’t have access to the more sophisticated and improved tools that make your life easier, so you will be forced to work hard on your farm.
The crops themselves require relatively low maintenance. You plant them, water them, harvest them and sell them (or you use them to create other products, then you sell them). You can choose to use fertilizers that offer different bonuses including an increased chance of growing quality crops, give your crops a chance to stay watered overnight (reducing your workload), and can increase the rate. growth of your crops (so they can be collected sooner).
Better agriculture thanks to hydration
From the start, watering your crops daily can be one of the most tiring jobs. As you improve the watering can, it will be able to hold more water and will water multiple tiles in straight lines, eventually watering 3 × 3 and 3 × 9 grids, instead of having to water each crop individually. You can start upgrading the watering can whenever you want, but be aware that upgrading the tools will take two days, which means that an entire day you won’t be able to water your plants. However, on rainy days you won’t need to water your crops, so be sure to regularly check your TV for the weather forecast so you can plan accordingly.
Once you’ve reached farming level 2 (through farming, of course), you’ll unlock the recipe to craft sprinklers. The sprinklers will automatically water your crops each morning, freeing up your energy for other tasks such as mining! There are three different levels of sprinklers, each watering a specific number of adjacent tiles.
Sprinkler – Unlocked at farming level 2, water 4 adjacent tiles
Quality Sprinkler – Unlocked at Farm Level 6, water 8 adjacent tiles
Iridium Sprinkler – Unlocked at farm level 9, sprinkles 24 adjacent tiles
Unfortunately, the top tier Sprinkler is quite weak and many players find it not even worth worrying about. If you decide to use them, you may want to plan your paths early on to keep the best results in mind. For quality sprinklers, you can create 3 × 3 plots with the sprinkler in the middle to ensure adequate watering. Once you use Iridium sprinklers, it’s usually easier to place 5 × 5 plots side by side, with a sprinkler in the middle of each for good watering coverage.
Useful layout tips
Ultimately, your farm is exactly that: your farm. While it’s true that strictly following all of the optimization tips can definitely lead to higher profits, be sure to leave some of that goal behind to do what you love! If you’re looking for inspiration, you can visit https://upload.farm and the Farms of Stardew Valley subdirectory to browse tons of user-submitted layouts from different farms. Here are some additional tips to keep in mind when designing your farm layout:
Stop digging up your sprinklers
The hoe, by design, will plow the soil. Unfortunately, this can lead to the accidental removal of objects placed on the floor, including your sprinklers. To avoid this inconvenience, place your Sprinklers on a path tile so you don’t accidentally pin them.
Use scarecrows to (you guessed it) scare the crows
Your crops are vulnerable to more than just dehydration. Scarecrows will prevent crows from eating your crops, and a single scarecrow will protect all 248 tiles in a circle around it. They’re easy to craft and cover so much space that you really don’t have to worry about being too precise when making them part of your layout.
Lightning strikes are more common than you might think
Your crops are also vulnerable to lightning strikes. You won’t be able to acquire Light Rods until much later in the game, once you’ve hit level 6 of Foraging, so don’t worry too much about that when you’re starting out. Iridium Sprinklers!
Trellis crops will stop you on your way
Unlike earthen crops, which are perfectly content to be trampled on every day, crops that grow on trellises will stop you in your path. This makes sense, because the trellis is a real solid and impassable object. It is important to keep this limitation in mind if you plan to grow these crops, as you will need to be able to reach each crop in order to harvest them. For this reason, you can consider using the faithful 3 × 3 layout (which will allow access to all crops while positioning a sprinkler in the middle). Once you use Iridium sprinklers, you can extend this path to a 5 × 5 by planting other non-trellis crops in the exterior tiles.
Barns: not just for animals!
If you are looking for additional storage space for chests, barrels, farm equipment, look no further than the trusty barn! If you have little gold, sheds are cheaper than barns and are a good place to start, but the luxury barn will offer double the storage capacity with a similar footprint (sheds are 7 × 3, barns are 7 × 4). Definitely something to keep in mind if you’re a regular accumulator (or just want to make a lot of beer and wine).
Horses are big (but they can wear a hat)
Once you have built a stable, you are now the proud owner of a quality horse, which allows you to move 30% faster when riding. If you plan to ride your horse around your farm, be sure to keep the horse’s odd tile requirements in mind. When moving horizontally the horse can pass through a space tile without a problem, but when moving vertically it will need at least two spaces.